My Blood Angels:
Librarian with plasma pistol and force axe (Powers: Prescience and Scrier's Gaze)
5 Assault Marines with Infernus pistol, meltabombs, and a meltagun in a Land Raider Redeemer with multimelta
5 Assault Marines with Infernus pistol, meltabombs, and a meltagun in a Razorback with lascannon and twin-linked plasmagun
5 Assault Marines with Infernus pistol, meltabombs, and a flamer in a Razorback with lascannon and twin-linked plasmagun
5 Scouts with sniper rifles, a missile launcher and camo cloaks
2 x Stormraven Gunships, each with hurricane bolters
Baal Predator with heavy bolter sponsons
Knight Errant
Warlord Trait: Strategic Genius
All ground vehicles were also upgraded with searchlights. Nothing complicated here, just a Knight Errant marching forth with mechanized Blood Angels in support. A pair of Stormravens covers the air support, and a Baal Predator is there to make a right nuisance of himself. Bitter experience has taught me that 1 Stormraven is never enough, and putting anything in there without an invulnerable save is a horribly risky move. At this points level, the Stormraven is a serious investment in points, and 1 cannot be relied on to do what needs doing.
*ADDENDUM: On closer inspection of my list the next morning, I realized that I didn't actually have points to field the Baal Predator. This is quite an embarrassing oversight on my part. Sorry, David. Still, given the performance of the Scouts (or lack thereof), this battle played out evenly enough to give some insight on the use of the Knight Errant, so I'm still leaving this batrep here.
David's Chaos Marines:
Kharne the Betrayer
Khorne Daemon Prince with wings, power armour and Axe of Blind Fury
8 Berserkers with a power axe for the champion, in a Rhino
8 Berserkers with a power axe for the champion, in a Rhino
8 Berserkers with a power axe for the champion, in a Rhino
Vindicator with siege shield and daemonic possession
Vindicator with siege shield and daemonic possession
3 Obliterators with Mark of Nurgle and Veterans of the Long War
Heldrake
Yeah, *almost* pure Khorne. But seriously, who in their right mind would field Obliterators and not give them the Mark of Nurgle? This is one of those lists that looks really characterful on paper but, in 6th edition 40k, is insanely difficult to play. Between the Berserkers and Kharne, that's nearly 700 pts of close combat lethality, but with only Rhinos to get them across the board and only 8 bodies in each squad, it is not going to be easy to put their skills to use.
Mission: The Relic
Deployment: Hammer and Anvil. I won the roll to go first and took first turn. Night fighting was active on the first turn.
Seeing as I was the one here with the bigger guns and troops in nice fast transports, I decided on a strategy of mauling the enemy at range, keeping the Knight close to the centre to threaten any attempt to grab the relic and, of course, brutalize anything worth shooting at with that lovely thermal cannon. In its first outing, the poor Knight was nuked when it lost 4 hull points to a single melta hit. As such, I was especially wary of the 2 Vindicators.
Ordinarily I would outflank my Baal Predator, but I could see this was a game where I wanted to inflict as much ballistic violence as possible, and so opted to have it start on the board, so I could fire as many guns as possible for as many turns as possible.
So, a simple mission with a simple plan. Read on to find out how it played out...