Sunday, June 23, 2013

Knight Commander who?

Soooo, I've tried the Imperial Armour 1 Armoured Battlegroup army list 3 times now...


Game 1 vs John's Eldar: The tank company was taken apart most horribly. It takes ONE lucky warlock on a jetbike with a Singing Spear amidst my tanks to ruin my day. Admittedly, I rolled horrifically this game, so I daresay I'm very willing to give this another go. I blame these dice, which I had acquired just before the battle and I thought just looked too good to pass up...

Note to self: Never use these guys again except when I'm putting Chaos on the board...  

Game 2 vs CK's Iron Warriors: On turn 1, CK had 2 Forgefiends, 2 Rhinos full of Chaos Marines and a Hellbrute hiding behind a ruin, at night, while I fired the first salvo. Pretty much wiped out his army for almost no losses, but CK's list very ill equipped to take on mine, with only Raptors with meltaguns and a team of Obliterators being the only real threat to my tanks. It was an objective game, and CK could conceivably have won had some Chaos Marines crawled deep into a ruin to camp an objective for the rest of the game, but seriously, what kind of game would it be if you had one beleaguered squad sitting in a hole, while the rest of your army got blasted apart by a collection of guns mostly meant for games of Epic 40k?

Game 3 vs Ian's Orks: I say again: ORKS. A marvellously fluffy game: A tide of green hurling themselves at the armoured might of His Divine Majesty's Imperial Guard. It was a Kill Point game so it really came down to whether I had the firepower to keep the greenskins away from my soft squishy rear armour. Ian's list had undergone some tweaks, adding bikes and trukks for some serious mobility. Fortunately, I had 3 things working for me: First, Hammer and Anvil deployment, which gave me a little more room to back away and shoot up more Orks. That having been said, it also made it more difficult to maneuver into a position to bring more guns to bear on trouble spots. Second: I had the first turn, which I promptly spent blowing away 3 vehicles full of nasty greenskins. Third: His primary ranged armour-busting unit, the Tankbustas with their Weirdboy, spent most of the game cowering in a forest due to the Weirdboy's destructive fits.

Troll wargamer shirt, courtesy of my dear fiancee... 

In the last game, the Commisar Tanks really shone, showing what an Exterminator with 3 heavy bolters and BS4 could do. This was also aided greatly by the Command Tanks issuing orders to force opponents to reroll successful cover saves. I often get asked why I don't used Leman Russ Eradicators, and the reason is simple: When your tanks are threatened by a single model, even a Demolisher Cannon can, at most, force him to make one save. A Terminator with his Powerfist, or a Nob with a powerklaw skulking in a forest, if he's in charge range, can quite reliably be expected to take down a Leman Russ of any flavour. But an Exterminator with its sponsons can quite easily sort the problem out by forcing such a troublemaker to make an unreasonable amount of saves...


The Beast Hunter shells were also absolute gold, and really plug a serious weakness in the armoured company. That dinky blast makes a big difference when all my guns are turned to the task of blowing up swarms of infantry before they reach my lines. I've yet to inflict it on a Monstrous Creature, though...

Anyway, I am pleased as Punch with this list. It's interesting, it hits stupidly hard, it's fluffy, and, most important, it's a completely different playstyle to ALL my previous lists, and achieves on old ambition of mine, that is, establishing a true, 100% gunishment army, with the added bonus of me not actually having to paint a single infantry model (though I suppose I'll paint one for my Warlord Command Tank).

So, that's it from me. Until next time, happy wargaming...

2 comments:

  1. I dont think Edwin would play agaisnt your armor list as the beast hunter shell would just put a damper in whatever nasty MC he has.

    Since it can go down in one shot. Even Rip Tide would go aww heck no.

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    1. Don't be silly... He still has cover saves, Feel No Pain and numbers on his side. Without Beast Hunter shells, the armoured company has NO chance whatsoever against Nidzilla. With them, at least there's some kind of fighting chance.

      As for Riptides, they've got invulnerable saves and drones to hide behind.

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