Hokay, since last week's super heavy injection of plastic crack (i.e. the huge pile of Chaos stuff), I've kinda lost myself in lotsa building and painting and stuff. And of course an occasional game with the lovely Chaos army. Anyway, I won't bore you with the Chaos stuff, seeing as there's really nothing interesting there besides the Daemon Prince (who has still never gotten into assault) and the Biker Lord (who had a GLORIOUS time last game when he detached, rode his bike into a building and wiped out a unit each of Pathfinders and Firewarriors). Oh, there's the daemonically possessed Vindicator, I suppose... but that's in the car right now, and I can't be arsed to get it. Next post will the Vindicator, promise.
Anyway, while making the Chaos army happen, I looked at all my other WIP models and tallied up my armies:
1. Mechanized Blood Angels (LOTS of fun)
2. Grey Knights (small Draigowing, never seen action, on hold)
3. Chaos Space Marines (total self-denial of cheese, i.e. no Plague Marines, no Lash, no Obliterators. 500pts of BIKER FUN!)
4. ???
At which point I decided on the 4th army: Descent of Angels! So, after a bit of rummaging through the bits and the codex, I put together a 1750pt list which I am now slowly assembling and painting up. Some pics:
Tadah! All-plastic jump-pack librarian! Still painting in the final details. Staff, psychic hood and head from the Grey Knights kit, breastplate from the Baal Predator kit, legs, left shoulder pad and jump pack from the Death Company kit, right should pad from Sanguinary Guard, and bolt pistol from... I'm not sure where, but now that I look at this pic, I really should have been better about those mould lines. A couple more views:
I'll be looking to field Sanguinary Guard in my army, too, mainly because I just love the look of the models and I want a unit that really seriously stands way out above the others, next to the Honour Guard, of course. Here's a test model in progress:
The death masks are probably going to be the most significant piece of non-WYSIWYG-ness in the army. I just love the look of them but don't think it's worth paying 25pts for the ability. In any case, the other helmets in the Sanguinary Guard kit are all going to my kitbashed Honour Guard.
So, that's it for now. It's a beautiful Saturday morning and there is gaming to be done! Til next time...
Friday, September 30, 2011
Wednesday, September 21, 2011
WIP: Chaos, Vindicator, Defiler, Rhino, etc...
Bwahaha! Big honking pile of plastic crack arrived on Friday, which, after a little work, will mean my army stands at this 1750pt bundlle of joy:
HQ
Daemon Prince with wings and Warptime, 155pts
Chaos Lord of bike, with Mark of Khorne, Daemon Weapon and meltabombs, 175pts
Troops
10 Chaos Marines, with 2 meltaguns, Aspiring champion with powerfist and Rhino with Havoc Launcher, 260pts
10 Chaos Marines, with 2 meltaguns, Aspiring champion with powerfist and Rhino with Havoc Launcher, 260pts
8 Khorne Berzerkers, with 2 plasma pistols, Skull Champion with powerfist and Rhino, 273pts
Fast attack
7 Chaos Bikers with 2 meltaguns, Icon of Khorne, Biker Champion with powerfist and meltabombs, 326pts
Heavy support
Chaos Vindicator with Daemonic Possession, 145pts
Defiler with Havoc launcher, 155pts
Total: 1749pts
Anyway, some pics are in order I suppose:
From left to right, what you're seeing is 6 Chaos marines with Bolters, 1 with a meltagun, 2 Aspiring Champions with Powerfists, 1 Rhino with a Havoc Launcher and a Chaos Vindicator. Those 6 marines with bolters are actually these guys. I love 'em. They're just great for bulking out those CSM squads, letting me use the more detailed models for things like special weapons, icon bearers and Aspiring Champions. For the moment, I've got 2 full squads of CSMs, but I'm pretty much all set to expand with perhaps another 2 full squads.
My Aspiring Champions all use big freaky mutated arms from the Possessed Marines sprue. I figure they look a good deal more warped and Chaos-y. Besides, the Possessed came with the Battleforce, and seriously, I have no reason to actually field Possessed Marines...
I try to fit the Rhinos with Havoc Launchers when I can. In my first game (with quite a bit of proxying) using this list, they were a huge help, especially with 48" range and just enough shebang to seriously maul toughness 3 critters.
The Vindicator just had to have Daemonic Possession. When you're chucking out bigass blast markers, BS3 is not a problem, and it's a very small price to pay compared to the ability to ignore Stunned and Shaken results.
Anyway, here's one more pic, before I go and make some grey plastic black:
DEFFY!! Ah, I can't wait to stomp around the table with this baby... Of course, all those lovely big, flat panels of armour will be covered in script of some sort, all in good time. First, there's spraying to be done! Til next time...
HQ
Daemon Prince with wings and Warptime, 155pts
Chaos Lord of bike, with Mark of Khorne, Daemon Weapon and meltabombs, 175pts
Troops
10 Chaos Marines, with 2 meltaguns, Aspiring champion with powerfist and Rhino with Havoc Launcher, 260pts
10 Chaos Marines, with 2 meltaguns, Aspiring champion with powerfist and Rhino with Havoc Launcher, 260pts
8 Khorne Berzerkers, with 2 plasma pistols, Skull Champion with powerfist and Rhino, 273pts
Fast attack
7 Chaos Bikers with 2 meltaguns, Icon of Khorne, Biker Champion with powerfist and meltabombs, 326pts
Heavy support
Chaos Vindicator with Daemonic Possession, 145pts
Defiler with Havoc launcher, 155pts
Total: 1749pts
Anyway, some pics are in order I suppose:
From left to right, what you're seeing is 6 Chaos marines with Bolters, 1 with a meltagun, 2 Aspiring Champions with Powerfists, 1 Rhino with a Havoc Launcher and a Chaos Vindicator. Those 6 marines with bolters are actually these guys. I love 'em. They're just great for bulking out those CSM squads, letting me use the more detailed models for things like special weapons, icon bearers and Aspiring Champions. For the moment, I've got 2 full squads of CSMs, but I'm pretty much all set to expand with perhaps another 2 full squads.
My Aspiring Champions all use big freaky mutated arms from the Possessed Marines sprue. I figure they look a good deal more warped and Chaos-y. Besides, the Possessed came with the Battleforce, and seriously, I have no reason to actually field Possessed Marines...
I try to fit the Rhinos with Havoc Launchers when I can. In my first game (with quite a bit of proxying) using this list, they were a huge help, especially with 48" range and just enough shebang to seriously maul toughness 3 critters.
The Vindicator just had to have Daemonic Possession. When you're chucking out bigass blast markers, BS3 is not a problem, and it's a very small price to pay compared to the ability to ignore Stunned and Shaken results.
Anyway, here's one more pic, before I go and make some grey plastic black:
DEFFY!! Ah, I can't wait to stomp around the table with this baby... Of course, all those lovely big, flat panels of armour will be covered in script of some sort, all in good time. First, there's spraying to be done! Til next time...
Friday, September 16, 2011
Batrep: 1750pts, Blood Angels vs Tau
I am feeling chuffed! I've just tried out a new army list (which has sod-all to do with the Terminators and Assault Marines AND Sanguinary Priests whose pretty pics I've been posting, but oh, well... ) and it performed gloriously in a game yesterday against CK's Tau. Anyway, my list as it stands:
HQ - 100pts
Librarian with Shield and Lance
Troops - 780pts
5-man Assault Squad
- Meltagun
- Sgt Infernus Pistol
- Sgt Power Weapon
- Razorback w/ Lascannon + Twin-linked Plasmagun
5-man Assault Squad
- Meltagun
- Sgt Infernus Pistol
- Sgt Power Weapon
- Razorback w/ Lascannon + Twin-linked Plasmagun
5-man Assault Squad
- Meltagun
- Sgt Infernus Pistol
- Sgt Power Weapon
- Razorback w/ Lascannon + Twin-linked Plasmagun
5-man Assault Squad
- Meltagun
- Sgt Infernus Pistol
- Sgt Power Weapon
- Razorback w/ Twin-linked Assault Cannon
Fast Attack - 470pts
Baal Predator w/ Heavy Bolter Sponsons
Baal Predator w/ Heavy Bolter Sponsons
2 Land Speeder Typhoons
Heavy Support - 400pts
5-man Devastator Squad w/ 4 Missile Launchers
Predator w/ Autocannon + Lascannon sponsons
Predator w/ Autocannon + Lascannon sponsons
Total - 1750pts
Tau Army (This is from memory, and I'm not that familiar with the Tau codex, so I'm assuming that this is about 1750pts)
HQ
Shas'O w/ Plasma Rifle, Missile Pods, ? and 2 Shield Drones
Elites
3 Crisis Suits with Plasma Rifle and Missle Pod
3 Crisis Suits with Twin-linked Missile Pods
6 Stealthsuits, all with Burst Cannons
Troops
8 Firewarriors
8 Firewarriors
8 Firewarriors
Fast Attack
8 Pathfinders w/ Devilfish
Heavy Support
Hammerhead w/ big honkin' Railgun
Skyray
3 Broadside Battlesuits
Terrain - Mostly open terrain, with a few buildings/ruins near the edges of the board and a ruin around the middle.
Mission - Sieze ground, 3 objectives. numbered as follows:
1 - On my left, about 18' from the left table edge and 4' closer to my side from the center.
2 - On my right, about 20' from the right table edge and 15' from his table edge.
3 - On my right, about 28' from the right table edge and 15' from my table edge.
Deployment - Dawn of War, Tau go first.
Tau Deployment
Shas'O and 2 teams of Firewarriors hunkered down in a building near objective 2. Stealthsuits outflank.
Blood Angel Deployment
Librarian in a Razorback with an assault squad hid in a ruin about a foot to my right from objective 1. Baal Predators outflank. There were no outbreaks of Red Thirst.
Turn 1
His army moved on the the table, all clustered around his Shas'O and ready to shred anything that came near objective 2, with the Crisis teams poised behind a ruin near the centre set to jump out next turn and lay down some gunishment. One Crisis team pushed further ahead with its jet packs, looking to use a crater to cover its advance, but took a wound in the process.
I moved up with my Librarian in his Razorback, and the other 3 Razorbacks surged up behind. The two combi-preds moved up on my right to take up firing positions, with the Devastators running into a ruin near my center. The Landspeeders turbo-boosted along my left table edge.
On seeing the layout of the board at this point, my strategy was clear in my mind:
1) The Razorbacks would surge towards objective 2, using the ruins, smoke, and the Librarian's Shield of Sanguinius as cover , then disembark and brutalize those Tau pansies with some chainsword love.
2) The combi-preds and Devastators would provide covering fire, hopefully hurting some of the Tau vehicles.
3) The Landspeeders would lend supporting fire to the Razorback advance in 1).
4) The rearmost Razorback's squad would disembark, claiming objective 1. Any spare Razorbacks from the advance in 1) would double back near the game's end to take objective 3.
5) The Baal Preds, when they came in, would lend harass the flanks as opportunity arose.
Because I'm too lazy to give a turn by turn account, I'm going to look at how the game went in relation to my Grand Planne laid out above:
1) Razorback advance - This went as planned, with the Razorback guns inflicting some casualties on the Crisis suits as they advanced. 1 squad disembarked to meltagun a Devilfish that tried to get in the way then went back to claim objective 1. The Librarian's squad was forced to disembark as their Razorback was wrecked about 3 inches from the the Tau positions. The Librarian's Shield proved invaluable on several occassions, and really made a big difference in making sure my Assault Squads reached the Tau lines. He also managed to skewer a couple of Crisis suits with his Lance, which was fun. Another squad hopped out to contest objective 2 and beat up some Firewarriors sitting on it. This squad was then assaulted by the Shas'O and another squad of Firewarriors, whom they beat in combat and sweeping advanced to death (huzzah!), leaving 3 survivors to sit comfortably on objective 2.
2) The 2 combi-preds were marked for much ranged brutality by the Broadsides, the Skyray and the Hammerhead, and were predictably shredded by turn 2. This being my first time playing Devastators, I stupidly forgot to move them in turn 2, pretty much wasting a whole round of shooting. In turn 4, they managed to fire a salvo of frag missiles into a squad of Firewarriors, killing 4, but achieved nothing else. Though it doesn't look like they did much, the combi-preds did perform an extremely important function: distract the Tau big guns so my assault squads could do their dirty work.
3) The Landspeeders managed to let loose 1 salvo with Heavy Bolters and Krak missiles into a Crisis team. It did NOTHING. Stupid cover saves. Then 6 Stealthsuits outflanked right behind them and shredded them in turn 3.
4) See 1). That squad which headed back for objective 1 didn't have any Stealthsuit trouble from 3). Why? See 5)...
5) Both Baals chose to pop up on Turn 3, on the same side of the board as the Stealthsuits. Retribution! Or so I thought. I left 1 to maul the Stealthsuits and 1 puttered along, lending some dakka to the all-important Razorback advance. What happened in the subsequent turns made me facepalm... Turn 3 - 3 Stealthsuits killed at point-blank range. Turn 4 - Stealthsuits rally, then shoot the supporting Baal in the side, stunning it. I maul them, with the remaining Baal some more, reducing them to 1 lonely Stealthsuit, who keeps his nerve and continues the fight. Turn 5 - The Lone Stealthsuit hops behind my supporting Baal and wrecks it. I am not pleased. The other Baal terminates him with extreme prejudice, but the damage is done. 6 Stealthsuits have destroyed 2 Landspeeders, a Baal Predator and tied up another. My Fast Attack section has disappointed me greatly...
So, by the end of turn 5, all 3 objectives were mine. The game went on to Turn 6, but by the end of Tau Turn 6, it was very clear the Tau had no chance of winning, and I was rushing to finish the game in time for dinner with a nice lass, we shook hands and called it a day.
Afterthoughts
I am pleased. This game marked something of a departure from my usual way of playing my army. Usually I tend to keep my distance and pick at the enemy with my vehicles, which included 2 Stormravens. Here, I've swapped out the Stormravens in favour of 2 Landspeeder Typhoons, 1 Devastator Squad and a combi-pred, and was much more in-your-face with the Assault Squads. The newly-painted Librarian performed beautifully, and didn't blat himself with Perils of the Warp even once! All-in-all, the game went according to plan, and I am pleased.
That having been said, there were some clear errors on my opponent's part. Strategically, bunching up all 3 of his Troops in one place in an objectives game was a bad idea. Even if he had managed to get lucky and horribly maul my army with shooting, he'd never have been able to stop me from grabbing at least objectives 1 and 3 while all 3 of his troops choices sat on objective 2. Tactically, there was a point when he stuck a Devilfish in the face of my Razorbacks, hoping to block my advance. Unfortunately, all it did was give me cover from his shooting. But then again, I don't think he expected me to make quite as many 5+ cover saves as I did.
Anyway, in case I haven't mentioned it enough, I am pleased with how my Angels performed. Except for the Fast Attack section. And the Heavy Support, I suppose. But enough of this, my landspeeders need paint, because as we all know, nice paintjobs make the dice gods smile on you...
HQ - 100pts
Librarian with Shield and Lance
Troops - 780pts
5-man Assault Squad
- Meltagun
- Sgt Infernus Pistol
- Sgt Power Weapon
- Razorback w/ Lascannon + Twin-linked Plasmagun
5-man Assault Squad
- Meltagun
- Sgt Infernus Pistol
- Sgt Power Weapon
- Razorback w/ Lascannon + Twin-linked Plasmagun
5-man Assault Squad
- Meltagun
- Sgt Infernus Pistol
- Sgt Power Weapon
- Razorback w/ Lascannon + Twin-linked Plasmagun
5-man Assault Squad
- Meltagun
- Sgt Infernus Pistol
- Sgt Power Weapon
- Razorback w/ Twin-linked Assault Cannon
Fast Attack - 470pts
Baal Predator w/ Heavy Bolter Sponsons
Baal Predator w/ Heavy Bolter Sponsons
2 Land Speeder Typhoons
Heavy Support - 400pts
5-man Devastator Squad w/ 4 Missile Launchers
Predator w/ Autocannon + Lascannon sponsons
Predator w/ Autocannon + Lascannon sponsons
Total - 1750pts
Tau Army (This is from memory, and I'm not that familiar with the Tau codex, so I'm assuming that this is about 1750pts)
HQ
Shas'O w/ Plasma Rifle, Missile Pods, ? and 2 Shield Drones
Elites
3 Crisis Suits with Plasma Rifle and Missle Pod
3 Crisis Suits with Twin-linked Missile Pods
6 Stealthsuits, all with Burst Cannons
Troops
8 Firewarriors
8 Firewarriors
8 Firewarriors
Fast Attack
8 Pathfinders w/ Devilfish
Heavy Support
Hammerhead w/ big honkin' Railgun
Skyray
3 Broadside Battlesuits
Terrain - Mostly open terrain, with a few buildings/ruins near the edges of the board and a ruin around the middle.
Mission - Sieze ground, 3 objectives. numbered as follows:
1 - On my left, about 18' from the left table edge and 4' closer to my side from the center.
2 - On my right, about 20' from the right table edge and 15' from his table edge.
3 - On my right, about 28' from the right table edge and 15' from my table edge.
Deployment - Dawn of War, Tau go first.
Tau Deployment
Shas'O and 2 teams of Firewarriors hunkered down in a building near objective 2. Stealthsuits outflank.
Blood Angel Deployment
Librarian in a Razorback with an assault squad hid in a ruin about a foot to my right from objective 1. Baal Predators outflank. There were no outbreaks of Red Thirst.
Turn 1
His army moved on the the table, all clustered around his Shas'O and ready to shred anything that came near objective 2, with the Crisis teams poised behind a ruin near the centre set to jump out next turn and lay down some gunishment. One Crisis team pushed further ahead with its jet packs, looking to use a crater to cover its advance, but took a wound in the process.
I moved up with my Librarian in his Razorback, and the other 3 Razorbacks surged up behind. The two combi-preds moved up on my right to take up firing positions, with the Devastators running into a ruin near my center. The Landspeeders turbo-boosted along my left table edge.
On seeing the layout of the board at this point, my strategy was clear in my mind:
1) The Razorbacks would surge towards objective 2, using the ruins, smoke, and the Librarian's Shield of Sanguinius as cover , then disembark and brutalize those Tau pansies with some chainsword love.
2) The combi-preds and Devastators would provide covering fire, hopefully hurting some of the Tau vehicles.
3) The Landspeeders would lend supporting fire to the Razorback advance in 1).
4) The rearmost Razorback's squad would disembark, claiming objective 1. Any spare Razorbacks from the advance in 1) would double back near the game's end to take objective 3.
5) The Baal Preds, when they came in, would lend harass the flanks as opportunity arose.
Because I'm too lazy to give a turn by turn account, I'm going to look at how the game went in relation to my Grand Planne laid out above:
1) Razorback advance - This went as planned, with the Razorback guns inflicting some casualties on the Crisis suits as they advanced. 1 squad disembarked to meltagun a Devilfish that tried to get in the way then went back to claim objective 1. The Librarian's squad was forced to disembark as their Razorback was wrecked about 3 inches from the the Tau positions. The Librarian's Shield proved invaluable on several occassions, and really made a big difference in making sure my Assault Squads reached the Tau lines. He also managed to skewer a couple of Crisis suits with his Lance, which was fun. Another squad hopped out to contest objective 2 and beat up some Firewarriors sitting on it. This squad was then assaulted by the Shas'O and another squad of Firewarriors, whom they beat in combat and sweeping advanced to death (huzzah!), leaving 3 survivors to sit comfortably on objective 2.
2) The 2 combi-preds were marked for much ranged brutality by the Broadsides, the Skyray and the Hammerhead, and were predictably shredded by turn 2. This being my first time playing Devastators, I stupidly forgot to move them in turn 2, pretty much wasting a whole round of shooting. In turn 4, they managed to fire a salvo of frag missiles into a squad of Firewarriors, killing 4, but achieved nothing else. Though it doesn't look like they did much, the combi-preds did perform an extremely important function: distract the Tau big guns so my assault squads could do their dirty work.
3) The Landspeeders managed to let loose 1 salvo with Heavy Bolters and Krak missiles into a Crisis team. It did NOTHING. Stupid cover saves. Then 6 Stealthsuits outflanked right behind them and shredded them in turn 3.
4) See 1). That squad which headed back for objective 1 didn't have any Stealthsuit trouble from 3). Why? See 5)...
5) Both Baals chose to pop up on Turn 3, on the same side of the board as the Stealthsuits. Retribution! Or so I thought. I left 1 to maul the Stealthsuits and 1 puttered along, lending some dakka to the all-important Razorback advance. What happened in the subsequent turns made me facepalm... Turn 3 - 3 Stealthsuits killed at point-blank range. Turn 4 - Stealthsuits rally, then shoot the supporting Baal in the side, stunning it. I maul them, with the remaining Baal some more, reducing them to 1 lonely Stealthsuit, who keeps his nerve and continues the fight. Turn 5 - The Lone Stealthsuit hops behind my supporting Baal and wrecks it. I am not pleased. The other Baal terminates him with extreme prejudice, but the damage is done. 6 Stealthsuits have destroyed 2 Landspeeders, a Baal Predator and tied up another. My Fast Attack section has disappointed me greatly...
So, by the end of turn 5, all 3 objectives were mine. The game went on to Turn 6, but by the end of Tau Turn 6, it was very clear the Tau had no chance of winning, and I was rushing to finish the game in time for dinner with a nice lass, we shook hands and called it a day.
Afterthoughts
I am pleased. This game marked something of a departure from my usual way of playing my army. Usually I tend to keep my distance and pick at the enemy with my vehicles, which included 2 Stormravens. Here, I've swapped out the Stormravens in favour of 2 Landspeeder Typhoons, 1 Devastator Squad and a combi-pred, and was much more in-your-face with the Assault Squads. The newly-painted Librarian performed beautifully, and didn't blat himself with Perils of the Warp even once! All-in-all, the game went according to plan, and I am pleased.
That having been said, there were some clear errors on my opponent's part. Strategically, bunching up all 3 of his Troops in one place in an objectives game was a bad idea. Even if he had managed to get lucky and horribly maul my army with shooting, he'd never have been able to stop me from grabbing at least objectives 1 and 3 while all 3 of his troops choices sat on objective 2. Tactically, there was a point when he stuck a Devilfish in the face of my Razorbacks, hoping to block my advance. Unfortunately, all it did was give me cover from his shooting. But then again, I don't think he expected me to make quite as many 5+ cover saves as I did.
Anyway, in case I haven't mentioned it enough, I am pleased with how my Angels performed. Except for the Fast Attack section. And the Heavy Support, I suppose. But enough of this, my landspeeders need paint, because as we all know, nice paintjobs make the dice gods smile on you...
Monday, September 12, 2011
WIP: Blood Angel this, that and the other...
I swear, nothing highlights to me quite how scatterbrained I am as much as my painting habits... I've got a whole heap of stuff for this post, some done, some WIP and most ready for the tabletop. So, in no particular order:
Librarians
The Terminator Librarian on the left is one of the first I painted up. Still some way to go, but I never got round to finishing him. Doubt I will anytime soon. Every time I fielded him in battle he'd either get eaten up by Perils of the Warp, or end up as a smoking crater following an insane barrage of plasma cannon fire.
Axe and plasma pistol librarian in the middle is the one I've used most, though I never use the plasma pistol, thus making him the most regular culprit in the non-WYSIWYG-ness of my army to date. He and the terminator librarian have their armour done in simple Regal Blue with Ice Blue line highlights.
Book librarian is my most recent addition, having just been finished earlier this morning. I wanted a brighter blue so this one is actually Mordian Blue, then layered with Ultramarine Blue, washed with Asurmen Blue, and finally line highlighted with Ice Blue. I am pleased with this blue.
The force weapons on all three use the same colours for the blending. Mechrite Red, then Blood Red, then Blazing Orange, then finally Golden Yellow.
I look forward to many games with my librarian and his Book of Doom leading my army into battle... :-)
Land Speeder Typhoons
I'm currently looking to field two of these, mostly because I like how those lovely big Blood Angel crests from the Baal Predator kit fit so nicely on the hood of these things. Here you can see one of them just after spraying with Krylon Burgundy. I'll be waiting until I've got some more models ready before I move on to the next stage, i.e. spraying with Blood Red.
These days almost all my models get their heads sprayed seperately. Why? Well, pretty much every infantry model in my army is either an assault marine (yellow helmet), devastator marine (blue helmet), a veteran (golden helmet) or bare-headed. I suppose one of these days I might turn towards playing a more traditional, tactical marine heavy army, but not anytime soon, I don't think...
Sanguinary Priests
Almost done painting these. I felt the one on the left needed a more swish chainsword, so I gave him that little spirally pattern. Looks great at on the tabletop, and it's pretty easy to do, especially since Iyanden Darksun can go right onto black in a stroke.
All my Blood Angels without helmets (and with hair) are blonde. Those lovely locks are done with a base coat of Snakebite Leather, followed with streaks of Bubonic Brown, then touched with streaks of Golden Yellow.
Terminator Assault Squad
These guys are pretty much ready for the tabletop, but there are so many nice big open areas on their armour, I just have to fill it up with happy little details of some sort. Still haven't decided, but when it happens, it'll turn up on this blog.
Assault Marines
My third Razorback squad finally got their squad marking - a black blood drop on a yellow background. And one of these days, I'll finish up the 4th...
These are the sergeants for my 2 squads of marines with jump packs. I'm still 5 marines short of 2 full 10-man squads. And unfortunately, the sergeant on the left didn't get the memo when it was time for everyone to go blonde. I'll sort him out soon enough...
Sternguard VeteransFinally, my Sternguard veterans. There's still quite a bit to be done, but I'm liking how they're turning out. Just need to find bits for that 2nd heavy flamer. And of course arrange some suitable transport for them...
And that's it for today. Next up... pfft, who am I kidding? I don't plan that far ahead...
Librarians
The Terminator Librarian on the left is one of the first I painted up. Still some way to go, but I never got round to finishing him. Doubt I will anytime soon. Every time I fielded him in battle he'd either get eaten up by Perils of the Warp, or end up as a smoking crater following an insane barrage of plasma cannon fire.
Axe and plasma pistol librarian in the middle is the one I've used most, though I never use the plasma pistol, thus making him the most regular culprit in the non-WYSIWYG-ness of my army to date. He and the terminator librarian have their armour done in simple Regal Blue with Ice Blue line highlights.
Book librarian is my most recent addition, having just been finished earlier this morning. I wanted a brighter blue so this one is actually Mordian Blue, then layered with Ultramarine Blue, washed with Asurmen Blue, and finally line highlighted with Ice Blue. I am pleased with this blue.
The force weapons on all three use the same colours for the blending. Mechrite Red, then Blood Red, then Blazing Orange, then finally Golden Yellow.
I look forward to many games with my librarian and his Book of Doom leading my army into battle... :-)
Land Speeder Typhoons
I'm currently looking to field two of these, mostly because I like how those lovely big Blood Angel crests from the Baal Predator kit fit so nicely on the hood of these things. Here you can see one of them just after spraying with Krylon Burgundy. I'll be waiting until I've got some more models ready before I move on to the next stage, i.e. spraying with Blood Red.
These days almost all my models get their heads sprayed seperately. Why? Well, pretty much every infantry model in my army is either an assault marine (yellow helmet), devastator marine (blue helmet), a veteran (golden helmet) or bare-headed. I suppose one of these days I might turn towards playing a more traditional, tactical marine heavy army, but not anytime soon, I don't think...
Sanguinary Priests
Almost done painting these. I felt the one on the left needed a more swish chainsword, so I gave him that little spirally pattern. Looks great at on the tabletop, and it's pretty easy to do, especially since Iyanden Darksun can go right onto black in a stroke.
All my Blood Angels without helmets (and with hair) are blonde. Those lovely locks are done with a base coat of Snakebite Leather, followed with streaks of Bubonic Brown, then touched with streaks of Golden Yellow.
Terminator Assault Squad
These guys are pretty much ready for the tabletop, but there are so many nice big open areas on their armour, I just have to fill it up with happy little details of some sort. Still haven't decided, but when it happens, it'll turn up on this blog.
Assault Marines
My third Razorback squad finally got their squad marking - a black blood drop on a yellow background. And one of these days, I'll finish up the 4th...
These are the sergeants for my 2 squads of marines with jump packs. I'm still 5 marines short of 2 full 10-man squads. And unfortunately, the sergeant on the left didn't get the memo when it was time for everyone to go blonde. I'll sort him out soon enough...
Sternguard VeteransFinally, my Sternguard veterans. There's still quite a bit to be done, but I'm liking how they're turning out. Just need to find bits for that 2nd heavy flamer. And of course arrange some suitable transport for them...
And that's it for today. Next up... pfft, who am I kidding? I don't plan that far ahead...
Tuesday, September 6, 2011
I am totally this guy...
This guy, right here:
And THIS especially strikes a chord with me:
I don't know... Maybe it's a little irrational, but I know first-hand that a LOT of effort can go into assembling and painting up an army, so it's just a little pet peeve of mine to see grey plastic on the table, or even a shamelessly shoddy paintjob, especially by the kind of player who's plays really competitively and just wants to win games...
Anyway, enough of that, there's painting to be done!
And THIS especially strikes a chord with me:
I don't know... Maybe it's a little irrational, but I know first-hand that a LOT of effort can go into assembling and painting up an army, so it's just a little pet peeve of mine to see grey plastic on the table, or even a shamelessly shoddy paintjob, especially by the kind of player who's plays really competitively and just wants to win games...
Anyway, enough of that, there's painting to be done!
Thursday, September 1, 2011
WIP: BA Assault Terminators and Assault Marines 3
Another progress check on the Assault Terminators and jump marines. Let's start with the terminators...
I have to say, I'm feeling a bit ambiguous about this squad. On the one hand, it's all there, with a sergeant who, by virtue of the winged chalice perched (from the Sanguinary Guard set) over his head, very clearly looks like he's leading the squad. But on the other hand, Brother Claudio of Space Hulk fame...
Brother Claudio seems a bit too swish for this squad. It's a very detailed model and I don't think any amount of painting on my part can help Claudio blend in - he's got more jewelly bits on him than most Eldar! Still, comparing him to my older models, I'm pretty pleased, because even as a work in progress, I think I'm seeing improvement in my painting skillz. Here's a pic of Deino and Claudio, judge for yourself:
Moving on, here's how my first full squad of jump marines is looking now:
I'm rather pleased with the mellow yellowness of those heads. I picked up the technique somewhere (I think the GW site) by some guy with an Imperial Fists army.
Protip: If you want to learn to paint a particular colour, best to get the technique off someone who has it as his chapter colours. e.g. Ultramarines for blue, Crimson Fists for dark blue, Salamanders for green, Dark Angels for dark green/bone white and so on and so forth.
Why? Because they paint a LOT of that colour and odds are they've gotten good at getting the right balance of quick, efficient and looks awesome.
I play Blood Angels, and I LOVE. MY. REDS!!!
Oh, anyway, how I did the mello-yello helmets:
1) Spray black. Not white, because those eyes are really better off left black.
2) Iyanden Darksun. It's a Foundation colour, so thin it down and use as many coats as necessary to have a good, solid ochre colour.
3) Devlan Mud wash into the recesses.
4) Layer and touch up with Golden Yellow.
As for line highlighting, I'm not sure what next. I'm thinking either Sunburst Yellow or Bleached Bone for a really exaggerated, eye-catching highlight.
There's one thing about this squad that I'm not really satisfied with but I'll let it slip coz these buggers are a Troops choice. Take a peek at the Sanguinary Priests:
How much Skull White was used in the making of these Priests? None. What you're seeing there is Codex Grey, layered with Space Wolf Grey.
The middle Priest is the most recent addition. His lovely glossy hair is what happens when you use Krylon Satin Finish on bare plastic. A wee bit too shiny, but it doesn't matter, I'll be making him blonde soon enough.
I do realize my priests look a little plain compared to some I've seen. This is because:
1) Brother Corbulo, Sanguinary High Priest, doesn't really look all that flashy himself; and
2) I've been a cheapskate and split the parts for 1 apothecary between my 3 priests.
In between painting, I've also been rummaging through the bits box for the next elements in my army:
- Devastator squad with 4 missile launchers (sprayed and ready)
- 2nd jump marine squad with 2 meltaguns and powerfist Sgt. (5 are WIP. Need 5 more, including 1 meltagun.)
- Devastator squad with 4 plasma cannons. (2 plasma cannons waiting for spraying. Not enough parts for the rest... :-(... )
Time to dig around e-bay for bits, I think...
I have to say, I'm feeling a bit ambiguous about this squad. On the one hand, it's all there, with a sergeant who, by virtue of the winged chalice perched (from the Sanguinary Guard set) over his head, very clearly looks like he's leading the squad. But on the other hand, Brother Claudio of Space Hulk fame...
Brother Claudio seems a bit too swish for this squad. It's a very detailed model and I don't think any amount of painting on my part can help Claudio blend in - he's got more jewelly bits on him than most Eldar! Still, comparing him to my older models, I'm pretty pleased, because even as a work in progress, I think I'm seeing improvement in my painting skillz. Here's a pic of Deino and Claudio, judge for yourself:
Moving on, here's how my first full squad of jump marines is looking now:
I'm rather pleased with the mellow yellowness of those heads. I picked up the technique somewhere (I think the GW site) by some guy with an Imperial Fists army.
Protip: If you want to learn to paint a particular colour, best to get the technique off someone who has it as his chapter colours. e.g. Ultramarines for blue, Crimson Fists for dark blue, Salamanders for green, Dark Angels for dark green/bone white and so on and so forth.
Why? Because they paint a LOT of that colour and odds are they've gotten good at getting the right balance of quick, efficient and looks awesome.
I play Blood Angels, and I LOVE. MY. REDS!!!
Oh, anyway, how I did the mello-yello helmets:
1) Spray black. Not white, because those eyes are really better off left black.
2) Iyanden Darksun. It's a Foundation colour, so thin it down and use as many coats as necessary to have a good, solid ochre colour.
3) Devlan Mud wash into the recesses.
4) Layer and touch up with Golden Yellow.
As for line highlighting, I'm not sure what next. I'm thinking either Sunburst Yellow or Bleached Bone for a really exaggerated, eye-catching highlight.
There's one thing about this squad that I'm not really satisfied with but I'll let it slip coz these buggers are a Troops choice. Take a peek at the Sanguinary Priests:
How much Skull White was used in the making of these Priests? None. What you're seeing there is Codex Grey, layered with Space Wolf Grey.
The middle Priest is the most recent addition. His lovely glossy hair is what happens when you use Krylon Satin Finish on bare plastic. A wee bit too shiny, but it doesn't matter, I'll be making him blonde soon enough.
I do realize my priests look a little plain compared to some I've seen. This is because:
1) Brother Corbulo, Sanguinary High Priest, doesn't really look all that flashy himself; and
2) I've been a cheapskate and split the parts for 1 apothecary between my 3 priests.
In between painting, I've also been rummaging through the bits box for the next elements in my army:
- Devastator squad with 4 missile launchers (sprayed and ready)
- 2nd jump marine squad with 2 meltaguns and powerfist Sgt. (5 are WIP. Need 5 more, including 1 meltagun.)
- Devastator squad with 4 plasma cannons. (2 plasma cannons waiting for spraying. Not enough parts for the rest... :-(... )
Time to dig around e-bay for bits, I think...
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